
First, go to the Dojo and talk to the Sensei (the old grey penguin) From him, you will recieve a Starter Pack. You should then go to a mat, or talk to the Sensei and select Competition Mode (as mentioned before, competition mode is recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the Sensei via Competition Mode. The aim of the game is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of Rock Paper Scissors. It has similarities to the card game Rummy in the sense that players are required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.
Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then winner keeps the card to help make a set. Remember that:
Fire beats Snow
Snow beats Water
Water beats Fire
However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round.
Power Cards
Power Cards are slightly different to normal cards. They have the highest values and have a special power. A few of them (for the next round only) low value cards to beat high value cards of the same style. I.e, a 2 to beat a 9.
Winning
There are two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark (?) in a game.
Actions
When players win a round, your penguin might perform an action. They are as follows:
Snow: The player's penguin hits the opponent with a snowball.
Water: The player's penguin hits the opponent with a water balloon.
Fire: The player's penguin squirts hot sauce at the other penguin's feet.
Power Cards What power cards do is decided by which power card it is.
To learn how to earn belts in more detail, go to Earning Belts.
Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then winner keeps the card to help make a set. Remember that:
Fire beats Snow
Snow beats Water
Water beats Fire
However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round.
Power Cards
Power Cards are slightly different to normal cards. They have the highest values and have a special power. A few of them (for the next round only) low value cards to beat high value cards of the same style. I.e, a 2 to beat a 9.
Winning
There are two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark (?) in a game.
Actions
When players win a round, your penguin might perform an action. They are as follows:
Snow: The player's penguin hits the opponent with a snowball.
Water: The player's penguin hits the opponent with a water balloon.
Fire: The player's penguin squirts hot sauce at the other penguin's feet.
Power Cards What power cards do is decided by which power card it is.
To learn how to earn belts in more detail, go to Earning Belts.
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