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Wednesday, September 9, 2009

Club Penguin September 2009 Clothing Catalog (Catalogue) Cheats

In the new catalogue there is a glitch, hidden black bowtie, and viking helmets.

Go to the second page where you can buy the Laptop, boy's jumper/waistcoat thingy-majig, ect. If you click on the mouse on the left you will find the hidden black bowtie













And as always the Red and Blue viking helmet are hidden, this time in the piano on the 8th page.

Now there is a glitch like I said, and it's on the 10th page. Click on the upper part of the A in clerance and you can purchase the Flouncy (blonde hair wig). Another way o buy it is to click where the yellow square is.

Final Fair Prize

This is a picture released by Billybob and is of the fair prize to come next week.

How to Find Rockhopper


Finding Rockhopper isn't as easy as you may think. He can only be found when his ship is docked at Club Penguin and hops from server to server. If you ever happen to spot a large crowd then chances are Rockhopper will be in the middle of it.




If you are looking for him, then the most likely places he will be are




1. His ship (The Migrator)


2. The Beach


3. The Dock


4. The Pizza Parlour


5. The Ice Berg


6. The Cove




Rockhopper has never been sighted at the Ski Hill, HQ, or the Dojo.




What he looks like

Rockhopper may be inside a crowd and you wont be able to see him, but he is read with a pirate hat, beard, and thick bushy eyebrows.





















What should I do when I find him?

If you do find him, you can open his player car and click on the add buddy icon. He will also give you a free icon if you do this and you can talk with him!

Rockhopper's Key

Rockhoppers key unlocks his cabin quarters, and to find it he asks to solve a riddle. The answer to the riddle is the library, located on the 2nd floor of the coffee shop (in town). Click on the pile of books on the left-side of the screen and open Rockhoppers journal. From there click --Newest Writin'-- in the table of contents and when you reach the chapter begginning go to the last page of the book. On that last page there should be a key like in the photo below.y, Rockhoppers key.

Rockhoppers Free Items/Arrival



Rockhopper's free item from this voyage is a viking hat. Other items from the catalogue include a monocle, fuzzy viking hat, and toy giraffe. As always, you can play Rockhopper's Treasure Hunt game located inside his quarters (room). Try and find the rare emerald...'cause it's you know...rare.

Tuesday, September 8, 2009

Fall Fair 2009

Fall Fair 2009


The Club Penguin Fall Fair 2009 has finally arrived! You can get tickets to pay for prizes at the prize booth by playing the Fall Fair games. But be warned, once you log off, all of your tickets are lost, so be careful!

How to win fair tickets
Play the fair games around the island such as ring the bell and puffle shuffle.

Memory Card Game- Beach
Match up the pairs in the fewest ammont of tries.


















Balloon Pop- Bonus game room (Entrance at snow forts)
Bump the bullseye targets into the walls by using the fan to blow your puffle into them. To go faster, you can press the mouse button, but this makes it a wee bit harder to control.







Ring the Bell- Dock
Press and hold the mouse button down once you reach the center and then hold to gain strength.






Feed a Puffle- Cove
Click your mouse button to shoot Puffle O's into the puffles mouth.

















Puffle Shuffle-Forest
Keep your eye on the puffles as they are moved around. I would suggest just remebering where one is as you have three gusses.














Puffle Paddle- Snow Forts
Use your mouse to bounce the puffles and keep them in the air. Every teim you bounce a puffle you increase your score. Juggle more at once to win more. The longer you can keep bouncing the same puffle the more you win. (This one is my favourite).















Puffle Soaker- Bonus games room (Entrance at snow forts)
Only blast the targets with puffles on them. If you do happen to blast a penguin, then you will be deducted 10 points. Use the arrow keys to turn, and the space bar to shoot. Lastly, there are flying objects which will come at you. You need to press the down arrow to duck them.

Mission 10: Waddle Squad


Mission Guide



Talk to G. Eventually Herbert will come up on the CCTV screens.
After he’s finished talking the leader of the PSA comes up on a hidden screen. (Doesn’t look much like Aunt Artic to me…)*
When she’s finished speaking and the other two agents go away, pick up the solar panel in the box beside G.
Then go to the beach and talk to the Jet Pack Guy. He needs some Cream Soda. Go into the Lighthouse to get some. (It’s in a barrel at the back of the room.)
Give the barrel to Jet Pack Guy. Now you need to get the right measurements of soda to make jet pack fuel. Here’s how to do it: L = large container on the left
M = container in the middle
S = Smallest container on the right
to = Pour one container into the other
L to MM to SS to LM to SL to MM to SS to L
When you get the right measurements Jet Pack Guy will fly off. Now go to the Guft Shop.
Talk to the manager and agree to help him put his stuff outside. Take the box of clothes, the box of…. round things and the table.
Go outside and drop the table on the ground near the sign pointing to the Snow Forts.
Put the clothes and the round things on the table and go back into the Gift Shop and talk to the manager again.
Now go over to Rookie and talk to him. He needs the solar panel you picked up earlier. Put it on to the end of the giant wire for the magnet.
Yay, more puzzles. You need to connect the yellow, red and blue lines to their corresponding-coloured circles. I can’t help you here; you’re on your own.
When you’re finished with the magnet, go to the Dock and talk to the guy beside the boat. Ask him for some rope and he’ll give you it.
Now go to to Night Club and attach the rope to the trap.
Pull the lever when the rope is on to find the trap is broken. Unscrew the plate of metal with your spanner to begin yet another puzzle.
You need to fit the gears into their proper places. It’s not too difficult, so you shouldn’t have any problems with it.
When the trap is working again, go to the Ski Village and answer your phone.
Go to the Dock and find “Herbert”. After Klutzy runs away answer your phone again.
Go to the Night Club and pull the lever to trap Herbert…. or not.
Answer your phone again. The Golden Puffle will get stuck to the magnet which bursts through the wall.
Now you can either take Jet Pack Guy’s jetpack and attack it to the cage, or shine all three lights on the ceiling onto the solar panel to make the magnet stronger. Either way Herbert will get stuck.
After G stops talking, Rookie gives Herbert his phone and Herbert transports to another room. When the two other agents leave, G picks up a package of seeds that Herbert dropped..
Get the medal and the gift. Game over.*Yes, Aunt Artic is The Director.