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Tuesday, September 8, 2009

Mission 10: Waddle Squad


Mission Guide



Talk to G. Eventually Herbert will come up on the CCTV screens.
After he’s finished talking the leader of the PSA comes up on a hidden screen. (Doesn’t look much like Aunt Artic to me…)*
When she’s finished speaking and the other two agents go away, pick up the solar panel in the box beside G.
Then go to the beach and talk to the Jet Pack Guy. He needs some Cream Soda. Go into the Lighthouse to get some. (It’s in a barrel at the back of the room.)
Give the barrel to Jet Pack Guy. Now you need to get the right measurements of soda to make jet pack fuel. Here’s how to do it: L = large container on the left
M = container in the middle
S = Smallest container on the right
to = Pour one container into the other
L to MM to SS to LM to SL to MM to SS to L
When you get the right measurements Jet Pack Guy will fly off. Now go to the Guft Shop.
Talk to the manager and agree to help him put his stuff outside. Take the box of clothes, the box of…. round things and the table.
Go outside and drop the table on the ground near the sign pointing to the Snow Forts.
Put the clothes and the round things on the table and go back into the Gift Shop and talk to the manager again.
Now go over to Rookie and talk to him. He needs the solar panel you picked up earlier. Put it on to the end of the giant wire for the magnet.
Yay, more puzzles. You need to connect the yellow, red and blue lines to their corresponding-coloured circles. I can’t help you here; you’re on your own.
When you’re finished with the magnet, go to the Dock and talk to the guy beside the boat. Ask him for some rope and he’ll give you it.
Now go to to Night Club and attach the rope to the trap.
Pull the lever when the rope is on to find the trap is broken. Unscrew the plate of metal with your spanner to begin yet another puzzle.
You need to fit the gears into their proper places. It’s not too difficult, so you shouldn’t have any problems with it.
When the trap is working again, go to the Ski Village and answer your phone.
Go to the Dock and find “Herbert”. After Klutzy runs away answer your phone again.
Go to the Night Club and pull the lever to trap Herbert…. or not.
Answer your phone again. The Golden Puffle will get stuck to the magnet which bursts through the wall.
Now you can either take Jet Pack Guy’s jetpack and attack it to the cage, or shine all three lights on the ceiling onto the solar panel to make the magnet stronger. Either way Herbert will get stuck.
After G stops talking, Rookie gives Herbert his phone and Herbert transports to another room. When the two other agents leave, G picks up a package of seeds that Herbert dropped..
Get the medal and the gift. Game over.*Yes, Aunt Artic is The Director.



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