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Showing posts with label Card-Jitsu. Show all posts
Showing posts with label Card-Jitsu. Show all posts

Tuesday, September 8, 2009

Secret Ninja Hideout

If you have successfully become a blackbelt, then you will be able to enter the secret ninja hideout. By moving your curser over and clicking the grey tablet with markings on it near the waterfall and to the left you can enter. Inside, there is a martial arts catalogue in which you can buy the Ninja costume, paper rice screen, hand gong, cloud wave bracers, tea table, white gi, dojo igloo, and stone lantern. Furthermore, you can compete with other ninjas of your status on the mats.

Becoming a Ninja



To become a Ninja, players must beat Sensei after winning a Black belt. But beating Sensei is difficult as he has cards never seen in the deck that he gives players. There are Level 11 cards and rare Level 12 cards which are rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.
(In certain cases you are rewarded a belt regardless.)

Tips:
  • Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one
  • Snow-type card, they would probably use a water-type card so you should use an ice type card.
  • But if the penguin who is fighting with you is a high belt penguin, they know if they choose water and you choose ice you would win. So they choose Fire-type card to defeat your ice. This way it is better to choose a water-type card.
  • When fighting Sensei use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use Snow.
  • Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
  • Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this is known as a "double-bluff", and can sometimes backfire onto you.

Earning Belts


After winning a certain number of games, players are rewarded with a belt:
White belt - 5 total Battles needed.
Yellow belt - 13 total Battles needed.
Orange belt - 21 total Battles needed.
Green belt - 30 total Battles needed.
Blue belt - 40 total Battles needed.
Red belt - 52 total Battles needed.
Purple belt - 64 total Battles needed.
Brown belt - 76 total Battles needed.
Black belt - 88 total Battles needed


You earn these best by playing in competition mode. You can enter competition mode by talking to the sensei.

How to Play Card-Jitsu


First, go to the Dojo and talk to the Sensei (the old grey penguin) From him, you will recieve a Starter Pack. You should then go to a mat, or talk to the Sensei and select Competition Mode (as mentioned before, competition mode is recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the Sensei via Competition Mode. The aim of the game is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of Rock Paper Scissors. It has similarities to the card game Rummy in the sense that players are required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.

Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then winner keeps the card to help make a set. Remember that:

Fire beats Snow

Snow beats Water

Water beats Fire

However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round.

Power Cards
Power Cards are slightly different to normal cards. They have the highest values and have a special power. A few of them (for the next round only) low value cards to beat high value cards of the same style. I.e, a 2 to beat a 9.

Winning
There are two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark (?) in a game.

Actions
When players win a round, your penguin might perform an action. They are as follows:
Snow: The player's penguin hits the opponent with a snowball.
Water: The player's penguin hits the opponent with a water balloon.
Fire: The player's penguin squirts hot sauce at the other penguin's feet.
Power Cards What power cards do is decided by which power card it is.

To learn how to earn belts in more detail, go to Earning Belts.